魔獸懷舊服掉落機制解析:旱的旱死 澇的澇死

目前在懷舊服中,裝備掉落問題的討論一直是遊戲中的熱點。有的玩家能在野外身上爆出了高級裝備,而有的玩家即便刷再多的高級副本,到最後也會面臨臉黑的狀況

爲此許多玩家便開始了各種增加運氣手法,有的玩家都會偷偷的在包袱當中放一個幸運兔腳,希望能給自己增加運氣,增加擊殺怪物時掉落高品質裝備的概率

還有的玩家會選擇玄學紅本的手法,獻祭小德和SS,充卡踩本等各種套路,甚至還有玩家利用八卦五行之術來提高自己的運勢

但是在魔獸懷舊服當中,裝備掉落機制至今沒有被玩家摸透,爲此一位叫做“老土豆子”的網友在NGA的帖子上找到了在2008年時,官方論壇管理員對於魔獸世界掉落機制的問題的回答。

Loot is generated upon creation.

As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined. -Drysc

Q u o t e:

What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?

Heh, no.

I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator. -Drysc

Q u o t e:

So what you are saying is that we've killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later? Huh...

No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.

What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either) -Drysc

Q u o t e:

I believe loot is determined at the time the mob dies. How else would quest mobs drop quest items for people only on the quest? Does it register client side or is the quest item in the spawn only for people who are on the quest?

Quest items are always there, they're just hidden if you don't have the quest. -Drysc

懷舊服的掉落機制

1、掉落在怪物生成的時候就決定了,當你進入副本或者怪物刷新的時候掉落就已經被決定。

所以當你們組成一個團隊進入副本的時候,團隊掉落就已經決定了。無論是否改變摸屍體的人都不會影響當前的副本掉落。當然需要排除一些特定刷新的BOSS,例如拉格納羅斯、奈法利安等在滅團之後會重新生成的BOSS,掉落也會重新生存。

2、掉落的隨機生成機制與玩家無關,是服務器按照某種時間概率給隨機生成器發送命令

無論是對於玩家還是團長而言,掉落的生成和玩家沒有關係。所以黑本或者是黑手實際上都是替概率背了黑鍋

3、隨機生存器收到的命令與擊殺BOSS的時間,特定時間等都沒有關係

所以最近比較熱點的玄學問題,按照時間和方位來紅本,對於BOSS掉落是沒有影響的

4、怪物掉落的任務物品,只有接任務的人才能看到,是因爲任務物品對沒有任務的玩家隱藏了,而不是怪物死亡時決定的掉落

影響裝備掉落的概率是運氣,但是此運氣非遊戲中的運氣

根據暴雪之前關於魔獸世界裝備掉落機制的回答,我們看完後仍然覺得雲裡霧裡,只能歸咎於“個人運氣”了。

但是目前引起玩家爭議的問題是目前裝備掉落的好壞兩極分化很嚴重,真是旱的旱死,澇的澇死,有的團隊能在黑翼巢中三連開強力裝備::恢復寶石龍牙飾物奈薩里奧之淚,運氣差的則只能默默流淚

玩家不禁嘆息道:“一隻突如其來的黑手,讓本來職業裝備緊缺的團隊雪上加霜”。